XR systems for blind, low-vision, and mobility-impaired users.
Limits on persuasive design in spatial interfaces.
Pipelines mapping human motion and expression into virtual bodies.
Standards for protecting people who are not wearing devices.
Overlaying environmental data and climate futures onto landscapes.
Legal frameworks protecting neural data and thought privacy.
Spatial archives of endangered sites, rituals, and artifacts.
Surgical augmentation overlaying patient anatomy in real-time.
Real-time spatial mapping for emergency response and relief.
Autonomous virtual beings navigating and acting in spatial contexts.
Lifecycle assessment of spatial computing infrastructure.
Real-time photorealistic 3D rendering from sparse point clouds.
AI-driven simulation adapting physical laws for virtual interactions.
Ultra-thin, flexible interfaces that deliver touch sensations.
XR modalities for exposure therapy, rehabilitation, and wellbeing.
Frameworks respecting indigenous knowledge and sacred sites.
AR-guided maintenance and repair with over-the-shoulder experts.
Material and lighting estimation from real-world observations.
Displays generating 3D images with realistic depth cues without glasses.
XR headsets integrated with non-invasive Brain-Computer Interfaces (BCI).
Lightweight mixed-reality eyewear blending physical and digital views.
Cryptographic verification of digital overlays to prevent deepfakes.
Transparency tools showing how a user's reality is being edited.
Ultra-compact displays projecting directly onto the retina.
Real-time recognition of spaces, objects, and affordances.
Safety protocols limiting haptic and visual intensity.
Networking engines for low-latency multi-user spatial alignment.
Fabric-integrated sensors for full-body spatial tracking.
Infrastructure bridging the digital divide in spatial computing.
Governance of who owns and stewards spatial experience data.
Co-located and remote co-creation of spaces in mixed reality.
Multimodal LLMs trained on 3D spatial and embodied data.
Immersive reporting placing audiences inside documented events.
AR workspaces mapping information to physical locations for recall.
OS architectures designed for unbounded 3D interfaces.
Digital no-fly areas for sensing and overlays.
Remote exploration via sensory-rich robotic avatars.
Mid-air tactile feedback using focused acoustic fields.
Dynamic focus displays solving vergence-accommodation conflict.
Multi-sensor arrays capturing people and places as dynamic 3D assets.
Graph-based indexing of spatial anchors, objects, and relationships.