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Hindsight: Hype Cycle | Envisioning
Hindsight · review build · data not yet validated
Gartner Hype Cycle for Emerging Technologies
31 editions. Pick a year to see its curve, or follow one technology across every edition.
Publishers
Envisioning
Hype Cycle explorer
Forecast vs actual
Follow a technology
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1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2011
42 entries
Innovation trigger
Peak
Trough
Slope
Plateau
3D Bioprinting · phase unknown · >10 · digitized position
3D Bioprinting
Human Augmentation · phase unknown · >10 · digitized position
Human Augmentation
Quantum Computing · phase unknown · >10 · digitized position
Quantum Computing
Computer Brain Interface · phase unknown · >10 · digitized position
Computer Brain Interface
Video Analytics for Customer Service · phase unknown · 5-10 · digitized position
Video Analytics for Customer Service
Social TV · phase unknown · 5-10 · digitized position
Social TV
Big Data and Extreme Information Processing and Management · phase unknown · 2-5 · digitized position
Big Data and Extreme Information Proce
Mobile Robozs · phase unknown · >10 · digitized position
Mobile Robozs
Natural Language Question Answering · phase unknown · 5-10 · digitized position
Natural Language Question Answering
Internet of Things · phase unknown · 5-10 · digitized position
Internet of Things
Speech-to-Speech Translation · phase unknown · 5-10 · digitized position
Speech-to-Speech Translation
Context-Enriched Services · phase unknown · 5-10 · digitized position
Context-Enriched Services
Image Recognition · phase unknown · 5-10 · digitized position
Image Recognition
3D Printing · phase unknown · 5-10 · digitized position
3D Printing
Gamification · phase unknown · 5-10 · digitized position
Gamification
Group Buying · phase unknown · 2-5 · digitized position
Group Buying
Social Analytics · phase unknown · 2-5 · digitized position
Social Analytics
Wireless Power · phase unknown · 2-5 · digitized position
Wireless Power
Activity Streams · phase unknown · 2-5 · digitized position
Activity Streams
Internet TV · phase unknown · 5-10 · digitized position
Internet TV
NFC Payment · phase unknown · 5-10 · digitized position
NFC Payment
Private Cloud Computing · phase unknown · 2-5 · digitized position
Private Cloud Computing
Augmented Reality · phase unknown · 5-10 · digitized position
Augmented Reality
Cloud Computing · phase unknown · 2-5 · digitized position
Cloud Computing
Media Tablet · phase unknown · 2-5 · digitized position
Media Tablet
Virtual Assistants · phase unknown · 5-10 · digitized position
Virtual Assistants
In-Memory Database Management Systems · phase unknown · 2-5 · digitized position
In-Memory Database Management Systems
Gesture Recognition · phase unknown · 2-5 · digitized position
Gesture Recognition
Machine-to-Machine Communication Services · phase unknown · 5-10 · digitized position
Machine-to-Machine Communication Servi
Mesh Networks: Sensor · phase unknown · >10 · digitized position
Mesh Networks: Sensor
Cloud/Web Platforms · phase unknown · 2-5 · digitized position
Cloud/Web Platforms
Hosted Virtual Desktops · phase unknown · <2 · digitized position
Hosted Virtual Desktops
Virtual Worlds · phase unknown · 5-10 · digitized position
Virtual Worlds
E-Book Readers · phase unknown · <2 · digitized position
E-Book Readers
Consumerization · phase unknown · 5-10 · digitized position
Consumerization
QR/Color Code · phase unknown · 2-5 · digitized position
QR/Color Code
Idea Management · phase unknown · 2-5 · digitized position
Idea Management
Biometrix Authentication Methods · phase unknown · 2-5 · digitized position
Biometrix Authentication Methods
Mobile Application Stores · phase unknown · <2 · digitized position
Mobile Application Stores
Predictive Analytics · phase unknown · <2 · digitized position
Predictive Analytics
Speech Recognition · phase unknown · 2-5 · digitized position
Speech Recognition
Location-Aware Applications · phase unknown · <2 · digitized position
Location-Aware Applications
<2 years
2-5 years
5-10 years
>10 years
obsolete before plateau years
low confidence
Grey: no band on the chart. Exact positions where digitized; otherwise spread evenly within the phase on a schematic curve.
Label
Phase
Time to plateau
Confidence
Note
3D Bioprinting
>10
Human Augmentation
>10
Quantum Computing
>10
Computer Brain Interface
>10
Video Analytics for Customer Service
5-10
Social TV
5-10
Big Data and Extreme Information Processing and Management
2-5
Mobile Robozs
>10
Natural Language Question Answering
5-10
Internet of Things
5-10
Speech-to-Speech Translation
5-10
Context-Enriched Services
5-10
Image Recognition
5-10
3D Printing
5-10
Gamification
5-10
Group Buying
2-5
Social Analytics
2-5
Wireless Power
2-5
Activity Streams
2-5
Internet TV
5-10
NFC Payment
5-10
Private Cloud Computing
2-5
Augmented Reality
5-10
Cloud Computing
2-5
Media Tablet
2-5
Virtual Assistants
5-10
In-Memory Database Management Systems
2-5
Gesture Recognition
2-5
Machine-to-Machine Communication Services
5-10
Mesh Networks: Sensor
>10
Cloud/Web Platforms
2-5
Hosted Virtual Desktops
<2
Virtual Worlds
5-10
E-Book Readers
<2
Consumerization
5-10
QR/Color Code
2-5
Idea Management
2-5
Biometrix Authentication Methods
2-5
Mobile Application Stores
<2
Predictive Analytics
<2
Speech Recognition
2-5
Location-Aware Applications
<2