Read from the 1753x2480 poster image served by envisioning.com, cross-checked against the archived June 2012 PDF (PDF creation date 2012-06-26; earliest archived page 2012-06-28), whose text layer gave label positions; the two layouts match. The PDF footer credits envisioningtech.com, tferesearch.com and Marie Curie FP7; the 2012 web page calls it a collaboration between TFE Research and Envisioning. The image version replaces the footer quote with an 'envisioning.io/education' box; node positions are unchanged. The poster never says what a placement year means: it speaks of technologies 'likely to influence education in the upcoming decades' and scenarios that 'start panning out in learning environments'. So 'becomes mainstream around year Y' is this file's reading, not the poster's wording; a placement is closer to 'starts to influence learning environments around Y'. Placements are also not technology-wide: they concern use in education (e.g. Tablets in classrooms, 3D printers in schools). Column headers (Classroom / Studio / Virtual) are loose zones, not a grid, and are not recorded per entry. Numbered grey captions (1-6) describe a progression from fixed classroom IT (1) to continuous, interconnected education (6) and are not placements. The envisioning.com page returned HTTP 429 to automated fetches on 2026-10-01 and is unlisted in its CMS; the web.archive.org snapshots are the stable sources.
Data projectors starts to influence learning environments around 2012
DIGITIZED CLASSROOMSenvisioning-education-2012-001
Educational games starts to influence learning environments around 2012
GAMIFICATIONenvisioning-education-2012-002
Interactive whiteboards starts to influence learning environments around 2012
DIGITIZED CLASSROOMSenvisioning-education-2012-003
Achievements & badges starts to influence learning environments around 2012
GAMIFICATIONenvisioning-education-2012-004
Online school communities starts to influence learning environments around 2012
OPENING OF INFORMATIONenvisioning-education-2012-005
Video lessons starts to influence learning environments around 2012
OPENING OF INFORMATIONenvisioning-education-2012-006
Education app stores starts to influence learning environments around 2012
OPENING OF INFORMATIONenvisioning-education-2012-007
Open courseware starts to influence learning environments around 2012
OPENING OF INFORMATIONenvisioning-education-2012-008
Electronic paper screens starts to influence learning environments around 2012
DIGITIZED CLASSROOMSenvisioning-education-2012-009
Educational programming tools starts to influence learning environments around 2012
GAMIFICATIONenvisioning-education-2012-010
Digitization of books starts to influence learning environments around 2013
OPENING OF INFORMATIONenvisioning-education-2012-011
Tablets starts to influence learning environments around 2014
DIGITIZED CLASSROOMSenvisioning-education-2012-012
Student-developed apps starts to influence learning environments around 2015
GAMIFICATIONenvisioning-education-2012-013
Formal communication #backchannels starts to influence learning environments around 2015
OPENING OF INFORMATIONenvisioning-education-2012-014
Portable academic histories starts to influence learning environments around 2016
OPENING OF INFORMATIONenvisioning-education-2012-015
Student-designed learning mechanics starts to influence learning environments around 2016
DISINTERMEDIATIONenvisioning-education-2012-016
Inter-school teaching platforms starts to influence learning environments around 2017
OPENING OF INFORMATIONenvisioning-education-2012-017
Classroom performance dashboards starts to influence learning environments around 2017
DIGITIZED CLASSROOMSenvisioning-education-2012-018
Self-paced learning starts to influence learning environments around 2017
GAMIFICATIONenvisioning-education-2012-019
Flipped classrooms starts to influence learning environments around 2017
OPENING OF INFORMATIONenvisioning-education-2012-020
3D printers starts to influence learning environments around 2018
TANGIBLE COMPUTINGenvisioning-education-2012-021
Assessment algorithms starts to influence learning environments around 2019
DISINTERMEDIATIONenvisioning-education-2012-022
Cascading knowledge maps starts to influence learning environments around 2019
DIGITIZED CLASSROOMSenvisioning-education-2012-023
Desk-sized screens starts to influence learning environments around 2020
DIGITIZED CLASSROOMSenvisioning-education-2012-024
Eye tracking starts to influence learning environments around 2022
DIGITIZED CLASSROOMSenvisioning-education-2012-025
Object-embedded intelligence starts to influence learning environments around 2022
DIGITIZED CLASSROOMSenvisioning-education-2012-026
S2S teaching platforms starts to influence learning environments around 2022
DISINTERMEDIATIONenvisioning-education-2012-027
Wall-sized screens starts to influence learning environments around 2024
DIGITIZED CLASSROOMSenvisioning-education-2012-028
Mobile learning platforms starts to influence learning environments around 2024
DISINTERMEDIATIONenvisioning-education-2012-029
Reactive materials starts to influence learning environments around 2025
TANGIBLE COMPUTINGenvisioning-education-2012-030
Task-assignment algorithms starts to influence learning environments around 2026
DISINTERMEDIATIONenvisioning-education-2012-031
Attention tracking starts to influence learning environments around 2026
DIGITIZED CLASSROOMSenvisioning-education-2012-032
Telepresence starts to influence learning environments around 2029
DISINTERMEDIATIONenvisioning-education-2012-033
Teacher-assignment algorithms starts to influence learning environments around 2029
DISINTERMEDIATIONenvisioning-education-2012-034
Digitally intermediated field trips starts to influence learning environments around 2029
TANGIBLE COMPUTINGenvisioning-education-2012-035
Eyewear / HUDs starts to influence learning environments around 2030
VIRTUAL/PHYSICAL STUDIOSenvisioning-education-2012-036
Algo-generated lessons starts to influence learning environments around 2031
DISINTERMEDIATIONenvisioning-education-2012-037
Reactive furniture starts to influence learning environments around 2033
TANGIBLE COMPUTINGenvisioning-education-2012-038
Retinal screens starts to influence learning environments around 2037
VIRTUAL/PHYSICAL STUDIOSenvisioning-education-2012-039
Holography starts to influence learning environments around 2037
VIRTUAL/PHYSICAL STUDIOSenvisioning-education-2012-040
Immersive virtual reality starts to influence learning environments around 2039
VIRTUAL/PHYSICAL STUDIOSenvisioning-education-2012-041
Neuro-informatics starts to influence learning environments around 2039
VIRTUAL/PHYSICAL STUDIOSenvisioning-education-2012-042