Skip to main content

Envisioning is an emerging technology research institute and advisory.

LinkedInInstagramGitHub

2011 — 2026

research
  • Reports
  • Newsletter
  • Methodology
  • Origins
  • My Collection
services
  • Research Sessions
  • Signals Workspace
  • Bespoke Projects
  • Use Cases
  • Signal Scanfree
  • Readinessfree
impact
  • ANBIMAFuture of Brazilian Capital Markets
  • IEEECharting the Energy Transition
  • Horizon 2045Future of Human and Planetary Security
  • WKOTechnology Scanning for Austria
audiences
  • Innovation
  • Strategy
  • Consultants
  • Foresight
  • Associations
  • Governments
resources
  • Pricing
  • Partners
  • How We Work
  • Data Visualization
  • Multi-Model Method
  • FAQ
  • Security & Privacy
about
  • Manifesto
  • Community
  • Events
  • Support
  • Contact
  • Login
ResearchServicesPricingPartnersAbout
ResearchServicesPricingPartnersAbout
  1. Home
  2. Research
  3. Vortex
  4. Volumetric Capture Stages

Volumetric Capture Stages

Multi-camera studios that record performers as 3D digital assets instead of flat video
Back to VortexView interactive version

Volumetric capture stages represent a significant evolution in content production technology, employing arrays of synchronized cameras and depth sensors to record performers as complete three-dimensional digital assets rather than traditional flat video. These specialized studio environments typically feature dozens to hundreds of high-resolution cameras positioned in a spherical or hemispherical arrangement around a performance space, working in concert with infrared depth sensors, LiDAR systems, and sophisticated photogrammetry software. The captured data streams are processed in real-time or near-real-time to generate dynamic 3D models—often called volumetric video or holograms—that preserve not only the visual appearance of performers but also their spatial geometry, movement, and texture information from every angle. Unlike conventional motion capture that records skeletal movement data requiring manual animation, volumetric capture creates photorealistic digital representations that can be rendered from any viewpoint, effectively freezing performances in navigable three-dimensional space.

The entertainment and streaming industries face persistent challenges in creating immersive content that transcends the limitations of traditional flat video, particularly as audiences increasingly engage with virtual reality platforms, interactive gaming experiences, and mixed reality applications. Volumetric capture addresses the fundamental constraint of fixed camera perspectives, enabling content creators to produce performances that viewers can experience from any angle or distance, a capability essential for truly immersive storytelling. This technology solves the problem of integrating realistic human performances into fully interactive 3D environments without the uncanny valley effects often associated with computer-generated characters. For streaming platforms and content producers, volumetric assets offer unprecedented flexibility in post-production, allowing directors to choose camera angles and framing long after the performance has concluded. The technology also enables new revenue streams through virtual concerts, museum installations, and interactive experiences where audiences can move freely around performers in virtual space.

Early deployments of volumetric capture have already demonstrated commercial viability across multiple sectors. Music artists have utilized these stages to create virtual concert experiences that can be distributed globally and viewed in VR headsets, while sports broadcasters are exploring applications for creating interactive replays where viewers control their perspective. Gaming studios are incorporating volumetric performances to enhance narrative sequences with photorealistic human actors who seamlessly integrate into game environments. Several major technology companies and entertainment studios have invested in building dedicated volumetric capture facilities, though the technology remains resource-intensive and typically reserved for high-value productions. As processing capabilities improve and capture systems become more efficient, industry observers note a trajectory toward more accessible volumetric production workflows. This evolution aligns with broader trends in spatial computing and the gradual shift toward three-dimensional, interactive content consumption, positioning volumetric capture as a foundational technology for the next generation of entertainment experiences that blur the boundaries between live performance, gaming, and cinematic storytelling.

TRL
7/9Operational
Impact
4/5
Investment
4/5
Category
Hardware

Related Organizations

Dimension Studio logo
Dimension Studio

United Kingdom · Company

95%

A leading volumetric production studio that has produced high-profile volumetric experiences for fashion and music.

Deployer
Metastage logo
Metastage

United States · Company

95%

A premier volumetric capture stage in Los Angeles, utilizing Microsoft Mixed Reality Capture technology.

Deployer
4Dviews logo
4Dviews

France · Company

90%

Manufactures the HOLOSYS volumetric capture system used by studios worldwide for high-fidelity 3D video.

Developer
Canon logo
Canon

Japan · Company

90%

Multinational corporation specializing in optical, imaging, and industrial products.

Developer
Arcturus logo
Arcturus

United States · Company

85%

Creators of HoloSuite, a post-production and streaming platform for volumetric video, enabling adaptive streaming of 3D data.

Developer
Evercoast logo
Evercoast

United States · Company

85%

Provides a software platform for the capture, rendering, and streaming of volumetric video.

Developer
Mantis Vision logo

Mantis Vision

Israel · Company

85%

Develops volumetric capture technologies and 3D scanning hardware for live streaming applications.

Developer
Scatter logo
Scatter

United States · Company

85%

Creators of Depthkit, a software tool allowing volumetric capture using accessible depth sensors.

Developer
Volograms logo
Volograms

Ireland · Startup

80%

AI-powered software that enables volumetric capture using standard smartphones rather than expensive studio rigs.

Developer

Supporting Evidence

Evidence data is not available for this technology yet.

Same technology in other hubs

Pixels
Pixels
Volumetric Capture Studios

Multi-camera rigs that record actors as navigable 3D holograms for games and XR

Liminal
Liminal
Volumetric Capture Rigs

Multi-camera arrays that record people and spaces as navigable 3D video

Soma
Soma
Volumetric Capture Arrays

Synchronized camera rigs that capture full 3D human performance from all angles

Connections

Applications
Applications
Volumetric Video Streaming

Streaming 3D-captured performances viewable from any angle in real time

TRL
7/9
Impact
4/5
Investment
4/5
Hardware
Hardware
Portable Volumetric Capture Rigs

Mobile camera arrays that capture subjects as navigable 3D models from multiple angles

TRL
6/9
Impact
4/5
Investment
3/5
Applications
Applications
Virtual Production Pipelines

Real-time filmmaking combining LED walls, game engines, and in-camera VFX

TRL
7/9
Impact
5/5
Investment
5/5
Software
Software
Digital Human Animation Systems

Real-time pipelines creating photorealistic virtual actors from motion capture and AI

TRL
6/9
Impact
4/5
Investment
4/5
Hardware
Hardware
Spatial Computing Headsets

Mixed reality headsets that blend digital content with real-world environments for immersive storytelling

TRL
8/9
Impact
5/5
Investment
5/5
Hardware
Hardware
Light Field Displays

Glasses-free 3D displays that recreate how light naturally travels from objects in space

TRL
7/9
Impact
4/5
Investment
4/5

Book a research session

Bring this signal into a focused decision sprint with analyst-led framing and synthesis.
Research Sessions