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  1. Home
  2. Research
  3. Soma
  4. Volumetric Capture Arrays

Volumetric Capture Arrays

Synchronized camera rigs that capture full 3D human performance from all angles
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Volumetric capture arrays represent a sophisticated approach to recording human presence and performance by surrounding subjects with dozens or even hundreds of synchronized cameras and depth sensors. Unlike traditional video or motion capture systems that rely on markers or single viewpoints, these arrays combine RGB cameras with depth-sensing technology—such as time-of-flight sensors or structured light systems—to capture the complete three-dimensional geometry of a person or space from multiple angles simultaneously. The resulting data streams are processed through advanced computer vision algorithms that reconstruct subjects as dynamic 3D meshes or point clouds, preserving not just appearance but also spatial volume, movement, and subtle details like facial expressions and fabric dynamics. This reconstruction happens in real-time or near-real-time, creating what are essentially living digital sculptures that can be viewed from any angle, even perspectives that no physical camera occupied during capture.

The technology addresses a fundamental limitation in how we preserve and transmit human experience: the flattening of three-dimensional reality into two-dimensional media. Traditional video captures only what the camera sees, losing depth information and constraining viewers to a fixed perspective. For industries ranging from entertainment to healthcare, this constraint has meant that nuanced physical performances, complex movement patterns, and spatial relationships remain difficult to fully document or analyse. Volumetric capture enables entirely new workflows in film and game production, where actors can be recorded once and their performances viewed from any angle in post-production. In clinical settings, researchers can analyse movement disorders or rehabilitation progress with unprecedented spatial precision. The technology also opens possibilities for remote collaboration that transcends conventional video conferencing, allowing participants to appear as three-dimensional presences in shared virtual spaces rather than as flat images on screens.

Early deployments of volumetric capture have emerged in professional entertainment production, with specialized studios offering services to major film and gaming companies seeking photorealistic digital humans. Museums and cultural institutions are beginning to explore these systems for preserving traditional dances, theatrical performances, and other embodied cultural practices that lose essential qualities when recorded through conventional means. The technology aligns with broader trends toward spatial computing and immersive media, where content is increasingly designed to be experienced in three dimensions rather than on flat screens. As sensor costs decrease and processing capabilities improve, volumetric capture is transitioning from specialized facility-based systems toward more accessible configurations, suggesting a future where three-dimensional human presence becomes a standard medium for communication, preservation, and creative expression rather than an exotic technical achievement.

TRL
5/9Validated
Impact
4/5
Investment
4/5
Category
Hardware

Related Organizations

4Dviews logo
4Dviews

France · Company

95%

Manufactures the HOLOSYS volumetric capture system used by studios worldwide for high-fidelity 3D video.

Developer
Dimension Studio logo
Dimension Studio

United Kingdom · Company

95%

A leading volumetric production studio that has produced high-profile volumetric experiences for fashion and music.

Deployer
Fraunhofer HHI logo
Fraunhofer HHI

Germany · Research Lab

95%

German research institute developing advanced algorithms for 3D Human Body Reconstruction and volumetric video coding.

Researcher
Metastage logo
Metastage

United States · Company

95%

A premier volumetric capture stage in Los Angeles, utilizing Microsoft Mixed Reality Capture technology.

Deployer
Mantis Vision logo

Mantis Vision

Israel · Company

92%

Develops volumetric capture technologies and 3D scanning hardware for live streaming applications.

Developer
Arcturus logo
Arcturus

United States · Company

90%

Creators of HoloSuite, a post-production and streaming platform for volumetric video, enabling adaptive streaming of 3D data.

Developer
Evercoast logo
Evercoast

United States · Company

90%

Provides a software platform for the capture, rendering, and streaming of volumetric video.

Developer
Scatter logo
Scatter

United States · Company

88%

Creators of Depthkit, a software tool allowing volumetric capture using accessible depth sensors.

Developer
Canon logo
Canon

Japan · Company

85%

Multinational corporation specializing in optical, imaging, and industrial products.

Developer
IO Industries logo
IO Industries

Canada · Company

80%

Manufactures compact, high-speed video cameras (Volucam) specifically designed for synchronized volumetric capture arrays.

Developer

Supporting Evidence

Evidence data is not available for this technology yet.

Same technology in other hubs

Liminal
Liminal
Volumetric Capture Rigs

Multi-camera arrays that record people and spaces as navigable 3D video

Pixels
Pixels
Volumetric Capture Studios

Multi-camera rigs that record actors as navigable 3D holograms for games and XR

Vortex
Vortex
Volumetric Capture Stages

Multi-camera studios that record performers as 3D digital assets instead of flat video

Connections

Applications
Applications
Immersive Workspaces and Classrooms

Persistent XR environments blending physical and digital spaces for collaborative work and learning

TRL
6/9
Impact
5/5
Investment
4/5

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