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Research

Black Mirror | Origins Research | Envisioning
Back to Origins
Black Mirror

Black Mirror

TV Series
2011
Creator: Charlie Brooker
Country: UK

A sci-fi anthology series that covers a range of near-future technologies like neural implants, social rating systems, and more.

In this Series / Editions

The Entire History of You

(2011)

Connected Technologies

Hardware
Hardware
Neural/BCI Input Devices

The 'Grain' implant records everything a person sees and hears, allowing for perfect memory playback and analysis.

TRL
3/9
Applications
Applications
Targeted Memory Reactivation (TMR)

Users can replay and analyze their recorded memories, examining past events in detail through the Grain interface.

TRL
5/9

Be Right Back

(2013)

Connected Technologies

Software
Software
Digital Neuro-Twins

An AI service creates a digital copy of a deceased person using their social media data and messages, allowing loved ones to continue interacting with them.

TRL
3/9
Applications
Applications
Synthetic Companions

The AI evolves from text-based chat to a physical android replica, blurring the line between artificial and human companionship.

TRL
6/9

White Bear

(2013)

Connected Technologies

Applications
Applications
Targeted Memory Reactivation (TMR)

Memory wiping technology is used to repeatedly reset a person's consciousness, forcing them to relive the same traumatic experience.

TRL
5/9
Ethics Security
Ethics Security
Surveillance, Privacy, and Civil Liberties

The episode explores a society where citizens are constantly surveilled and recorded, with their experiences used as public entertainment.

TRL
5/9

The Waldo Moment

(2013)

Connected Technologies

Intelligence Computation
Intelligence Computation
Agentic AI

Waldo is an animated AI character that gains political influence, demonstrating how AI can manipulate public opinion and democratic processes.

TRL
6/9

White Christmas

(2014)

Connected Technologies

Software
Software
Digital Neuro-Twins

Cookies are digital copies of human consciousness extracted and used to control smart homes, raising questions about digital rights and personhood.

TRL
3/9
Ethics Security
Ethics Security
Surveillance, Privacy, and Civil Liberties

Blocking technology allows people to see others as red silhouettes, while Z-Eyes record everything, creating a surveillance state.

TRL
5/9

Nosedive

(2016)

Connected Technologies

Ethics Security
Ethics Security
Identity, Personhood & Rights Frameworks

A social rating system determines every aspect of life, from housing to travel, based on algorithmic reputation scores calculated from social interactions.

TRL
3/9
Applications
Applications
Emotion Recognition Systems

The system analyzes facial expressions, tone of voice, and social interactions to continuously update personal ratings.

TRL
7/9

Playtest

(2016)

Connected Technologies

Intelligence Computation
Intelligence Computation
Spatial Computing

An augmented reality horror game uses brain-computer interfaces to create immersive, personalized virtual experiences that tap into the player's fears.

TRL
7/9
Hardware
Hardware
Neural/BCI Input Devices

The game system directly interfaces with the brain to read thoughts and generate personalized horror scenarios in real-time.

TRL
3/9

Shut Up and Dance

(2016)

Connected Technologies

Ethics Security
Ethics Security
Surveillance, Privacy, and Civil Liberties

Hackers use webcam surveillance and blackmail to control victims, demonstrating the vulnerability of always-on digital surveillance.

TRL
5/9

San Junipero

(2016)

Connected Technologies

Software
Software
Digital Neuro-Twins

The dying can upload their consciousness to a digital afterlife in San Junipero, a virtual reality world where they can live forever.

TRL
3/9
Intelligence Computation
Intelligence Computation
Spatial Computing

San Junipero is a fully immersive virtual reality environment where uploaded consciousnesses can experience any time period and location.

TRL
7/9

USS Callister

(2017)

Connected Technologies

Software
Software
Digital Neuro-Twins

DNA samples are used to create digital copies of people's consciousness, which are then trapped in a virtual reality game.

TRL
3/9
Intelligence Computation
Intelligence Computation
Spatial Computing

The episode features an immersive virtual reality space simulation where digital consciousnesses experience a fully realized Star Trek-like universe.

TRL
7/9

Arkangel

(2017)

Connected Technologies

Ethics Security
Ethics Security
Surveillance, Privacy, and Civil Liberties

A parental monitoring system allows parents to track their child's location, see through their eyes, and filter distressing content from their perception.

TRL
5/9
Hardware
Hardware
Neural/BCI Input Devices

The Arkangel system uses a neural implant to monitor a child's experiences and filter their visual perception of the world.

TRL
3/9

Crocodile

(2017)

Connected Technologies

Applications
Applications
Targeted Memory Reactivation (TMR)

A memory extraction device allows investigators to view people's memories as video recordings, used to solve crimes by accessing witnesses' recollections.

TRL
5/9

Hang the DJ

(2017)

Connected Technologies

Intelligence Computation
Intelligence Computation
Agentic AI

A dating app uses AI to run thousands of simulations of relationships, predicting compatibility by testing different scenarios in virtual environments.

TRL
6/9

1 Unlisted

simulated-worlds-with-synthetic-life
The system creates simulated worlds where digital copies of users test relationships, with the AI determining optimal matches based on simulation results.

Metalhead

(2017)

Connected Technologies

Hardware
Hardware
Autonomous Field Robotics

Autonomous robotic dogs hunt and kill humans in a post-apocalyptic world, demonstrating the dangers of weaponized autonomous systems.

TRL
7/9

Black Museum

(2017)

Connected Technologies

Software
Software
Digital Neuro-Twins

The episode features multiple technologies including digital consciousness transfer, where a person's mind is copied into another's brain, and a device that allows feeling another person's pain.

TRL
3/9
Hardware
Hardware
Neural/BCI Input Devices

A neural interface allows one person to experience another's sensations, including pain, creating a form of digital empathy or torture device.

TRL
3/9

Striking Vipers

(2019)

Connected Technologies

Intelligence Computation
Intelligence Computation
Spatial Computing

A virtual reality fighting game creates fully immersive experiences where players can feel physical sensations and form emotional connections in the virtual world.

TRL
7/9
Applications
Applications
Haptic Feedback Suits for VR/AR

The VR system provides realistic haptic feedback, allowing players to experience touch and physical sensations in the virtual environment.

TRL
6/9

Smithereens

(2019)

Connected Technologies

Ethics Security
Ethics Security
Surveillance, Privacy, and Civil Liberties

A social media company tracks users' locations and activities in real-time, demonstrating the extent of digital surveillance and data collection.

TRL
5/9

Rachel, Jack and Ashley Too

(2019)

Connected Technologies

Software
Software
Digital Neuro-Twins

A pop star's consciousness is copied into AI-powered dolls, while her real consciousness is suppressed and used to generate new music.

TRL
3/9
Applications
Applications
Synthetic Companions

AI-powered companion dolls contain a limited version of the pop star's personality, designed to interact with fans as synthetic companions.

TRL
6/9

Joan is Awful

(2023)

Connected Technologies

Fo_8Rp1ESF6lBoRbIg0suw
Fo_8Rp1ESF6lBoRbIg0suw
Generative AI

A streaming service uses AI to generate personalized content based on users' lives, creating deepfake versions of real people in dramatized shows.

Technology Readiness Level
7/9

1 Unlisted

simulated-worlds-with-synthetic-life
The episode reveals that reality itself might be a simulation, with AI generating nested layers of simulated experiences.

Beyond the Sea

(2023)

Connected Technologies

Software
Software
Digital Neuro-Twins

Astronauts use robotic replicas on Earth controlled by their consciousness, allowing them to experience life back home while on a long space mission.

TRL
3/9
Hardware
Hardware
Neural/BCI Input Devices

A neural interface allows astronauts to transfer their consciousness into Earth-based robotic bodies, experiencing remote presence through advanced brain-computer interfaces.

TRL
3/9

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