The type of artistic and entertainment product in greatest demand (as measured by revenue generated) continues to be virtual-experience software, which ranges from simulations of "real" experiences to abstract environments with little or no corollary in the physical world.
Statement text from the data file published with the LessWrong 2020 assessment (https://www.dropbox.com/s/jmvciqv7u3rs7x5/Kurzweil_2019.tsv?dl=0), which splits the chapter into 105 statements.