Hindsight · review build · data not yet validated
Users also experience fantasy environments with no counterpart in the physical world.
Grader A: hit
Fantasy environments with no physical counterpart were mass entertainment by 2009. World of Warcraft had over 10 million subscribers in 2008 and 12 million in 2010, and many other online and offline fantasy games existed.
Test: WoW subscribers: 10-12 million (2008-2010), a single title; fantasy game play routine among gamers.
Grader B: hit
Fantasy virtual worlds were a mass entertainment category by 2009. World of Warcraft alone had more than 10 million subscribers in January 2008 and 12 million in October 2010. Many other fantasy MMOs and single-player fantasy games existed.
Test: Mainstream test: 20% of gamers use fantasy virtual environments. WoW: 10M+ subscribers (2008) and 12M (2010). 53% of US adults play video games, and fantasy settings are a major genre.