hitTwo blind graders agree (D7, rule D16). Not in the audit sample (D11).
Grader A: hit
No satisfactory all-encompassing tactile environment existed in 2009. Consumer haptics were limited to controller vibration and a few force-feedback devices.
Test: Negative existence test: no full tactile environment available in 2009 (true).
Haptic technology (Wikipedia) (retrieved 2026-09): Pre-2010 consumer haptics were rumble and force-feedback controllers; no full tactile environments.
DualShock (Wikipedia) (retrieved 2026-09): Mainstream haptics in 2009 were two vibration motors in a gamepad.
Grader B: hit
No satisfactory all-encompassing tactile environment existed in 2009, as stated.
Test: Negative claim: true.
Wikipedia: Haptic technology (accessed 2026-09-28): Rumble Pak and SideWinder Force Feedback 1997; DualShock vibration standard on PlayStation; haptics used in surgical and flight simulators; force-feedback teleoperators since 1950s.
All captured fields
rank
72
kind
decade_prediction
section
Communication
subject
Virtual tactile environments
target year
2009
timing
in
position
Chapter 9, "2009"; item Communication 15 in Kurzweil 2010, p. 61
confidence
high
note
Wording as reproduced by the author in "How My Predictions Are Faring" (2010); book page not given there. Subject label is the essay's own item heading.