missTwo blind graders agree (D7, rule D16). The auditor agent confirmed it (D11).
Grader A: miss
Personal servers were rare (see 008) and virtual reality environments were not a common kind of personal digital object. The largest virtual world, Second Life, peaked at about 88,000 concurrent users in 2009 and then stalled.
Test: At least 20% of users keeping VR environments on their own servers: effectively 0%.
Second Life (Wikipedia) (retrieved 2026-09): Peak concurrency of 88,200 avatars in Q1 2009; growth stalled after 2009.
Grader B: miss
Users did not keep virtual reality environments on personal servers in 2009 or by 2014.
Test: Household test: ~0%.
Wikipedia: Dropbox (accessed 2026-09-28): Dropbox launched 2008; 3M users Nov 2009, 50M Oct 2011, 100M Nov 2012.
All captured fields
rank
10
kind
decade_prediction
section
Computers
subject
Users’ servers store virtual reality environments
target year
2009
timing
in
position
Chapter 9, "2009"; item Computers 10 in Kurzweil 2010, p. 19
confidence
high
note
Wording as reproduced by the author in "How My Predictions Are Faring" (2010); book page not given there. Subject label is the essay's own item heading.