The video game industry has emancipated itself from other entertainment verticals to become the driver of a whole ecosystem of cross-platform franchises and experiences.
fadedNot listed again within the publisher's next two editions, nor later (D33).
A trend is graded on whether the publisher keeps it, never as a hit or a miss (D6, D33).
All captured fields
rank
589
section
Work, Culture & Play
subsection
Play / eSports and Gaming
subject
eSports and Gaming
horizon
Act Now
years on list
4TH YEAR ON THE LIST
page
221
confidence
high
note
Umbrella section page: carries the publisher's year tag and a key insight, so it counts as a trend (D40, 2022 sweep). Appended 2026-10-02 after the existing entries (D15); in the contents it is a sub-section heading, not a trend line. Missed by the first D40 pass, which did not list the 2022 year tags. horizon is the label the page header highlights (Watch Closely / Informs Strategy / Act Now); it applies to the page the trend starts on.