Augmented and virtual reality go to work · Hindsight | Envisioning
Augmented and virtual reality go to work
Published 2016
While the consumer world waits for the dominant AR and VR players to emerge, the enterprise can fast-track adoption—and begin the process of fundamentally reimagining how work gets done.
A trend is graded on whether the publisher keeps it, never as a hit or a miss (D6, D33).
All captured fields
rank
2
subject
Augmented and virtual reality in the enterprise
horizon
next 18–24 months (edition-level)
confidence
high
note
Chapter subtitle: 'Seeing business through a different lens'. The chapter cites a third-party projection of a US$150 billion AR/VR market by 2020 (Digi-Capital); not recorded as a value.