Gaming gets serious
Source
Verdict
persistedThe same trend is listed again within the publisher's next two editions (D33). Same subject listed again in 2013.
A trend is graded on whether the publisher keeps it, never as a hit or a miss (D6, D33).
All captured fields
- rank
- 2
- section
- Disruptors
- subject
- Gamification
- horizon
- next 18 to 24 months (edition-level)
- confidence
- high
- note
- First sentence: 'Gamification is about taking the essence of games – fun, play and passion – and applying it to real-world, non-game situations.'