
Creators of HoloSuite, a post-production and streaming platform for volumetric video, enabling adaptive streaming of 3D data.
Develops technology to capture and stream 3D volumetric video of live events into virtual worlds in real-time.

France · Company
Manufactures the HOLOSYS volumetric capture system used by studios worldwide for high-fidelity 3D video.
Platform specifically for VR concerts, using proprietary cameras and VFX pipelines to distribute volumetric artist performances.
A leading volumetric production studio that has produced high-profile volumetric experiences for fashion and music.
A premier volumetric capture stage in Los Angeles, utilizing Microsoft Mixed Reality Capture technology.
Multinational corporation specializing in optical, imaging, and industrial products.

Mantis Vision
Israel · Company
Develops volumetric capture technologies and 3D scanning hardware for live streaming applications.
Creators of Depthkit, a software tool allowing volumetric capture using accessible depth sensors.
Operates 5G Labs which actively research and fund volumetric streaming projects to demonstrate 5G bandwidth capabilities.
Volumetric concert streaming pairs multi-depth camera rigs, NeRF/point-cloud reconstruction, and low-latency encoding so performances can be broadcast as 6DOF scenes. Fans wearing headsets or using parallax-aware displays can move anywhere around the stage, toggle between volumetric avatars and photoreal capture, and save personal camera paths that become tradable digital collectibles. Cloud renderers maintain consistent lighting and mesh quality even as thousands of viewers request unique viewpoints.
Labels, metaverse platforms, and live-event promoters offer tiered access: free 2D streams, mid-tier interactive seats, and premium “onstage” passes that include spatial audio and avatar meet-and-greets. Artists sell limited-edition volumetric recordings that fans can place inside their home XR spaces, while sponsors skin stages dynamically for each audience cohort. The medium also extends beyond concerts to theater, worship services, and sports warmups.
The stack is TRL 5: technically proven but bandwidth-heavy and production-intensive. Standards like MPEG-I V-PCC and OpenXR are helping align capture formats and playback runtimes, and telecommunication partners experiment with 5G slices dedicated to volumetric events. As capture rigs shrink and monetization models stabilize, volumetric streaming is poised to become a staple of hybrid tours and global fan engagement.