
Develops desktop and large-format holographic displays that generate 45-100 views simultaneously for glasses-free 3D.
Provides lightfield display hardware and software solutions for mobile devices, tablets, and automotive cockpits.
Canada · Company
Developing professional holographic displays for medical, defense, and industrial visualization using massive light-field arrays.
Develops light-field display technology for collaborative 3D visualization, focusing on multi-view capabilities.
Developing light-field display technology primarily for AR glasses but applicable to direct-view panels.
Developer of 360 Reality Audio (360RA), an object-based spatial audio format used in live music broadcasting and streaming.
Software and IP licensing company specializing in computer-generated holography (CGH) for displays and AR.
United States · Startup
Develops headset-free virtual displays using computational optics to create depth and immersion.
R&D company focusing on tracked holographic 3D displays, with significant investment from Volkswagen.
Lightfield projection systems use stacks of high-speed projectors, holographic optical elements, and lenticular diffusion films to emit direction-specific rays, reconstructing a floating scene that shifts correctly as viewers move. Some rigs spin projection modules on gimbals, while others multiplex multiple views through custom waveguides. Because each pixel encodes angular information, audiences perceive depth and parallax without glasses, enabling crowd-scale holographic effects.
Concert scenographers deploy lightfield curtains to wrap performers in volumetric content, museum installations hover scientific models above plinths, and enterprise showrooms project CAD data in mid-air for collaborative reviews. Advertising agencies pair them with motion tracking so passersby see tailored messages floating beside real products, and sports arenas experiment with holographic replays suspended over the court.
The systems sit around TRL 4: dazzling but expensive, with strict alignment tolerances and high power draw. Researchers are exploring microLED-based emitters and computational holography to cut the number of projectors required, while SMPTE and Khronos discuss metadata standards so lightfield content can be distributed like any other media asset. As components shrink and rendering pipelines integrate into Unreal/Disguise stacks, lightfield projection will evolve from spectacle to a practical option for permanent venues seeking headset-free depth.