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  1. Home
  2. Research
  3. Prism
  4. Ultrasonic mid-air haptic displays

Ultrasonic mid-air haptic displays

Phased ultrasound arrays that create touchable force fields in mid-air for hands-free interaction
Back to PrismView interactive version

Ultrasonic mid-air haptic displays use dense phased arrays of transducers that modulate sound pressure at 40 kHz and higher, steering constructive interference to precise points in space. By rapidly shifting those focal points the system paints force fields that skin mechanoreceptors perceive as texture, taps, or airflow—without requiring gloves or wearables. Modern prototypes synchronize with optical tracking so the haptic focal point follows a user’s hands, letting audiences feel volumetric story elements as they materialize.

For experiential media creators this unlocks contact-rich interactions in museum exhibits, retail pop-ups, or virtual production stages where hygiene, accessibility, and quick throughput matter. Companies like Ultraleap, Imverse, and Disney Research pair the arrays with particle simulations so visitors can “press” holographic buttons, feel raindrops during narrative beats, or get haptic cues in live mixed-reality performances. The absence of attachment points also simplifies compliance for multi-user venues or theme parks where hardware must withstand constant operation.

The technology sits around TRL 3–4: fielded in pilot installations but still evolving toward slimmer modules, wider interaction volumes, and richer sensations. Integration work focuses on authoring tools that let motion-graphics teams keyframe haptic events alongside light and sound, plus safety frameworks for sustained exposure. As chipmakers develop integrated driver ASICs and content platforms expose haptic APIs, mid-air ultrasound feedback is expected to become a default layer for immersive stages, broadcast studios, and XR arcades.

TRL
3/9Conceptual
Impact
3/5
Investment
3/5
Category
Hardware

Related Organizations

Ultraleap logo
Ultraleap

United Kingdom · Company

100%

The world leader in mid-air haptics and hand tracking, formed from the merger of Ultrahaptics and Leap Motion.

Developer
University of Bristol logo
University of Bristol

United Kingdom · University

90%

Public research university known for the Bristol Interaction Group.

Researcher
University of Tokyo

Japan · University

90%

Leading Japanese university hosting the Shinoda-Makino Lab.

Researcher
Disney Research logo
Disney Research

United States · Research Lab

85%

Investigates soft robotics for safe human-robot interaction and expressive animatronics.

Researcher
Holo Industries

United States · Startup

85%

Integrator creating 'Holo-Touch' contactless holographic interfaces.

Deployer
University of Sussex logo
University of Sussex

United Kingdom · University

85%

UK university hosting the Interact Lab.

Researcher
BMW Group logo
BMW Group

Germany · Company

75%

German multinational manufacturer of luxury vehicles.

Deployer
Haptics Industry Forum logo
Haptics Industry Forum

United States · Consortium

70%

Industry consortium dedicated to standardizing and promoting haptic technologies.

Standards Body

Supporting Evidence

Evidence data is not available for this technology yet.

Same technology in other hubs

Liminal
Liminal
Ultrasonic Haptics

Mid-air tactile feedback using focused ultrasonic waves to simulate touch without physical contact

Connections

Hardware
Hardware
Electromagnetic Haptic Arrays

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TRL
5/9
Impact
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Investment
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Epidermal VR Interfaces

Skin-worn electronic patches delivering haptic and thermal feedback for VR experiences

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3/9
Impact
3/5
Investment
2/5
Hardware
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TRL
5/9
Impact
4/5
Investment
3/5
Hardware
Hardware
Lightfield Projection Systems

Projector arrays that emit direction-specific light to create glasses-free 3D scenes with parallax

TRL
4/9
Impact
3/5
Investment
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Holographic Light-Field Displays

Glasses-free 3D displays that reconstruct light fields for natural depth perception

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Impact
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Investment
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Investment
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