Photogrammetry Capture Rigs
Photogrammetry capture rigs arrange dozens to hundreds of synchronized cameras and strobes around a scanning volume, capturing simultaneous high-resolution shots from every angle. Automated calibration, structured-light projections, and scripted lighting sweeps produce geometry and texture data with millimeter fidelity. Pipelines ingest the shots, align them in the cloud, and spit out retopologized meshes, PBR materials, and metadata tags that drop straight into Unreal, Unity, or USD-based authoring tools.
AAA art teams rely on these rigs to scan costumes, practical sets, and hero props so digital doubles match practical references perfectly. Indie creators and modders book time in shared studios to scan miniatures or cosplays, while photogrammetry “food trucks” visit film sets to capture locations before they’re struck. Outside entertainment, cultural institutions scan artifacts for preservation, and e-commerce brands digitize catalogs to power AR try-ons and metaverse showrooms.
With TRL 7 maturity, throughput and cost remain the main constraints: full-body scans can take minutes but cleanup takes hours, and shipping the rig to remote sets is expensive. Startups are shrinking rigs into collapsible domes and using neural reconstruction to reduce the number of cameras needed. As standards like USD and OpenXR solidify asset packaging and LOD metadata, photogrammetry pipelines will become as routine as green screens in modern production stacks.