Force-Feedback Gloves

Gloves with exoskeletal tendons providing resistance when grabbing virtual objects.
Force-Feedback Gloves

Force-feedback gloves weave exoskeletal tendons, micro-servo brakes, and vibrotactile actuators into lightweight gauntlets so each finger feels resistance when squeezing a virtual object. High-fidelity models can lock a trigger mid pull, simulate viscous fluids, or impart weight when lifting VR kettlebells, while cheaper versions mix vibration and limited-force brakes for social gestures. Optical markers or IMUs track hand pose, keeping haptic response aligned with scene physics.

Game studios and simulation providers deploy the gloves for weapon handling drills, surgical rehearsal, crafting mini-games, and social VR handshakes that actually convey grip strength. Esports organizations pair them with analytics dashboards to monitor trigger discipline, while indie creators build puzzle mechanics that rely on perceiving tactile details such as braille or texture codes. Museums and live events rent gloves so visitors can “touch” holographic artifacts without risking the originals.

The ecosystem sits at TRL 5. Shipping products from HaptX, SenseGlove, and Manus are impressive but pricey, and bulky tethers limit free movement. Research labs are experimenting with pneumatic microchannels, electroadhesion, and fabric-based brakes to cut weight and cost. Standards efforts in OpenXR and IEEE P2048 aim to describe haptic intents once so content scales across glove brands. As manufacturing matures and wireless variants arrive, force-feedback gloves will migrate from enterprise labs into enthusiast home rigs and VR arcades.

TRL
5/9Validated
Impact
4/5
Investment
3/5
Category
Hardware
Neural interfaces, spatial computing rigs, and haptic materials.