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  1. Home
  2. Research
  3. Liminal
  4. Augmented Reality

Augmented Reality

Overlays digital graphics, text, and 3D objects onto real-world views through phones or headsets
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Augmented reality (AR) superimposes digital information—graphics, text, or 3D objects—onto the user’s view of the real world, typically via smartphones, tablets, or optical see-through headsets. Tracking and registration align virtual content with physical surfaces and objects; displays range from handheld screens to head-worn devices such as Microsoft HoloLens and emerging consumer glasses. Software frameworks like Apple ARKit and Google ARCore provide motion tracking, plane detection, and environmental understanding for developers. Applications span gaming (e.g. Niantic’s Pokémon GO), retail try-on and visualisation, industrial assembly and maintenance guidance, and medical imaging overlay.

AR addresses the gap between purely physical and purely digital experiences by anchoring digital information in the user’s immediate environment. In training and education, AR can illustrate procedures or machinery without full simulation. In retail and real estate, it allows customers to visualise products or layouts in place. In healthcare, it can overlay diagnostic or surgical planning data onto the patient or operative field. Disney and other entertainment companies are investing in AR for experiences and storytelling. Integration with 5G and edge compute supports lower latency and richer content for mobile and wearable AR.

Hardware remains a constraint: consumer AR glasses that are lightweight, socially acceptable, and capable of full-day use are still emerging. Content creation and authoring tools are maturing. As display and tracking technologies improve and spatial computing platforms mature, AR is expected to become a more persistent layer between users and the physical world, complementing virtual reality and traditional screens.

TRL
7/9Operational
Impact
4/5
Investment
4/5
Category
Hardware

Connections

Hardware
Hardware
Virtual Reality

Computer-generated environments experienced through head-mounted displays that track movement and create presence

TRL
8/9
Impact
4/5
Investment
4/5

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