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  1. Home
  2. Research
  3. Axiom
  4. Virtual Field Trips

Virtual Field Trips

Immersive VR and 360° video experiences that transport students to distant learning destinations
Back to AxiomView interactive version

Virtual field trips use virtual reality (VR), 360-degree video, and immersive technologies to transport students to distant or inaccessible locations—museums, historical sites, ecosystems, factories, space, or other educational destinations—without leaving the classroom. These experiences can be pre-recorded 360-degree videos, interactive VR environments, or live-guided streams where educators or experts lead tours in real-time, enabling students to explore and learn about places they might never visit in person. Advanced systems integrate augmented reality (AR) worksheets, interactive elements, real-time Q&A with guides, and assessment tools that make virtual field trips engaging, educational experiences that complement or replace physical field trips, overcoming barriers of cost, distance, accessibility, and logistics.

This innovation addresses the limitations of physical field trips, which can be expensive, logistically challenging, inaccessible to some students, or impossible for distant or dangerous locations. By providing immersive virtual experiences, these systems can bring educational destinations to any classroom, enabling equitable access to rich learning experiences. Educational technology companies, museums, cultural institutions, and content creators are developing these experiences, with virtual field trips becoming increasingly common in schools, particularly after the COVID-19 pandemic accelerated adoption of virtual learning experiences.

The technology is particularly significant for expanding access to educational experiences, where virtual field trips can provide rich learning opportunities regardless of geographic or economic constraints. As VR and 360-degree technology improves and becomes more accessible, virtual field trips could become standard educational tools. However, ensuring educational quality, maintaining student engagement, providing interactive elements, and balancing virtual with physical experiences remain challenges. The technology represents an important tool for expanding educational access, but requires careful design to maximize learning benefits.

TRL
7/9Operational
Impact
4/5
Investment
3/5
Category
Applications

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Inclusive VR platform providing virtual field trips designed to be culturally relevant and accessible.

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Supporting Evidence

Evidence data is not available for this technology yet.

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