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  1. Home
  2. Research
  3. Axiom
  4. Virtual Field Trips

Virtual Field Trips

Immersive VR and 360° video experiences that transport students to distant learning destinations
Back to AxiomView interactive version

Virtual field trips use virtual reality (VR), 360-degree video, and immersive technologies to transport students to distant or inaccessible locations—museums, historical sites, ecosystems, factories, space, or other educational destinations—without leaving the classroom. These experiences can be pre-recorded 360-degree videos, interactive VR environments, or live-guided streams where educators or experts lead tours in real-time, enabling students to explore and learn about places they might never visit in person. Advanced systems integrate augmented reality (AR) worksheets, interactive elements, real-time Q&A with guides, and assessment tools that make virtual field trips engaging, educational experiences that complement or replace physical field trips, overcoming barriers of cost, distance, accessibility, and logistics.

This innovation addresses the limitations of physical field trips, which can be expensive, logistically challenging, inaccessible to some students, or impossible for distant or dangerous locations. By providing immersive virtual experiences, these systems can bring educational destinations to any classroom, enabling equitable access to rich learning experiences. Educational technology companies, museums, cultural institutions, and content creators are developing these experiences, with virtual field trips becoming increasingly common in schools, particularly after the COVID-19 pandemic accelerated adoption of virtual learning experiences.

The technology is particularly significant for expanding access to educational experiences, where virtual field trips can provide rich learning opportunities regardless of geographic or economic constraints. As VR and 360-degree technology improves and becomes more accessible, virtual field trips could become standard educational tools. However, ensuring educational quality, maintaining student engagement, providing interactive elements, and balancing virtual with physical experiences remain challenges. The technology represents an important tool for expanding educational access, but requires careful design to maximize learning benefits.

TRL
7/9Operational
Impact
4/5
Investment
3/5
Category
Applications

Related Organizations

Google Arts & Culture logo
Google Arts & Culture

United States · Company

95%

Platform providing virtual tours of museums, heritage sites, and landmarks using Street View technology.

Developer
VictoryXR logo
VictoryXR

United States · Startup

95%

VR education company building 'metaversities' and virtual field trips for schools.

Developer
Avantis Systems logo
Avantis Systems

UK · Company

90%

Creators of ClassVR, a complete VR/AR hardware and content solution for schools including field trips.

Developer
Discovery Education logo
Discovery Education

United States · Company

90%

Edtech company providing digital curriculum resources, including high-production virtual field trips.

Developer
Kai XR logo
Kai XR

United States · Startup

90%

Inclusive VR platform providing virtual field trips designed to be culturally relevant and accessible.

Developer
Nearpod logo
Nearpod

United States · Company

90%

An instructional platform that merges formative assessment and dynamic media for collaborative learning experiences.

Deployer
Labster logo
Labster

Denmark · Company

85%

Provides virtual laboratory simulations for science education and training.

Developer
Prisms of Reality logo
Prisms of Reality

United States · Startup

85%

A VR learning platform for math and science that allows students to experience real-world problems physically.

Developer
Smithsonian Institution logo
Smithsonian Institution

United States · Research Lab

85%

World's largest museum complex, actively digitizing collections for virtual tours.

Developer
Matterport logo
Matterport

United States · Company

80%

Spatial data company that integrated mobile LiDAR support into their capture app, democratizing real estate digital twins.

Developer

Supporting Evidence

Evidence data is not available for this technology yet.

Connections

hardware
hardware
Mixed-Reality Instruction Rigs

AR headsets with haptic feedback for hands-on skill training in physical spaces

TRL
7/9
Impact
4/5
Investment
5/5
hardware
hardware
Portable Science Labs

Compact lab kits with sensors, microscopes, and AR software for science education anywhere

TRL
7/9
Impact
4/5
Investment
3/5

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