
Platform providing virtual tours of museums, heritage sites, and landmarks using Street View technology.
VR education company building 'metaversities' and virtual field trips for schools.
UK · Company
Creators of ClassVR, a complete VR/AR hardware and content solution for schools including field trips.
Edtech company providing digital curriculum resources, including high-production virtual field trips.
Inclusive VR platform providing virtual field trips designed to be culturally relevant and accessible.
An instructional platform that merges formative assessment and dynamic media for collaborative learning experiences.
Provides virtual laboratory simulations for science education and training.
A VR learning platform for math and science that allows students to experience real-world problems physically.
World's largest museum complex, actively digitizing collections for virtual tours.
Spatial data company that integrated mobile LiDAR support into their capture app, democratizing real estate digital twins.
Virtual field trips use virtual reality (VR), 360-degree video, and immersive technologies to transport students to distant or inaccessible locations—museums, historical sites, ecosystems, factories, space, or other educational destinations—without leaving the classroom. These experiences can be pre-recorded 360-degree videos, interactive VR environments, or live-guided streams where educators or experts lead tours in real-time, enabling students to explore and learn about places they might never visit in person. Advanced systems integrate augmented reality (AR) worksheets, interactive elements, real-time Q&A with guides, and assessment tools that make virtual field trips engaging, educational experiences that complement or replace physical field trips, overcoming barriers of cost, distance, accessibility, and logistics.
This innovation addresses the limitations of physical field trips, which can be expensive, logistically challenging, inaccessible to some students, or impossible for distant or dangerous locations. By providing immersive virtual experiences, these systems can bring educational destinations to any classroom, enabling equitable access to rich learning experiences. Educational technology companies, museums, cultural institutions, and content creators are developing these experiences, with virtual field trips becoming increasingly common in schools, particularly after the COVID-19 pandemic accelerated adoption of virtual learning experiences.
The technology is particularly significant for expanding access to educational experiences, where virtual field trips can provide rich learning opportunities regardless of geographic or economic constraints. As VR and 360-degree technology improves and becomes more accessible, virtual field trips could become standard educational tools. However, ensuring educational quality, maintaining student engagement, providing interactive elements, and balancing virtual with physical experiences remain challenges. The technology represents an important tool for expanding educational access, but requires careful design to maximize learning benefits.